NetEase, a significant Chinese publisher, collaborates with several well-known developers and is second only to Tencent among China’s big video game companies. This includes $155.6 million made from the game’s first launch in 60 countries and a massive $144.7 million made from a separate China-only launch managed by NetEase Games. After being out for five months, Diablo Immortal has made over $300 million globally. That, however, did little to calm the wrath of frustrated fans, who are forced to either pay real money or endure an arduous slog.ĭespite the backlash from gamers, the company’s gamble appears to be paying off. Mike Ybarra, president of Blizzard Entertainment, has justified the company’s practice of microtransactions by saying that the vast majority of gamers do not contribute any money. RELATED: Overwatch's Summer Game Arrives Early But The Next Hero Will Be Later Then Expected However, many reviews praised the game’s enjoyable and satisfying gameplay in keeping with the Diablo franchise. Players were so enraged by Diablo Immortal’s outrageous microtransaction economy that they began review-bombing the game. This puts this summer’s Diablo Immortal release ahead of the pack monetarily.īefore and after the game’s release, it received a lot of negative attention. The massively successful Raid: Shadow Legends earned $370 million in 2021. There are allegations that Blizzard’s mobile action-RPG entry, Diablo Immortal, has made over $300 million in sales.
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